I have found when using the RunTimeGeneratorBehavior that an object appears in the DynamicMap folder called ExitTrigger. It has a 5x5x5 box collider and calls RuntimeGeneratorBehavior, causing the maze to regenerate around the player when entered. This happens even if "Generate Entrance and Exit" is unchecked. I cannot find this object in my project folder, so it would appear that it is being created at runtime. I would very much like it if my maps did not regenerate while the player is still in them, and would enjoy the ability to specify my own events to occur when the player reaches the exit, if any.
Customer support service by UserEcho