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Cannot change the wall variations - Unity 4.6 Pro Beta
I am using the Sci-Fi map generator as a template and am one-by-one replacing each asset. However, I cannot see a parameter to add my wall variations - am I doing something wrong? No matter what I do I keep getting just the two Sci-Fi types being generated everytime.
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check the Size parameters inside the prefab tile proprierties, it must be at least 1 to show an object in the array list.
What I mean is, there is no option to change the wall variations. I've attached a screen shot to show what I mean.
The screen shot above shows a column prefab in each wall option available - I can't find the option/parameter to replace "SciFi01_CorridorWall_01" and "SciFi01_CorridorWall_02", which are the Sci-Fi wall prefabs being placed into the scene.
That's not what I am having problems with - apologies if I didn't make this clear enough, I'll try again to explain.
You have two wall segments provided in your Sci-Fi example: "SciFi01_CorridorWall_01" and "SciFi01_CorridorWall_02"; both of which are generated in the scene when a level is created. I wish to replace these particular segments with my own wall model. However, if you look at the options available under the physical map component (see my screen shot in previous response) there is no visible option to change them...... There are plenty of wall variations I can change, but these are all types of column models and NO straight wall segments. I cannot workout where this script is pulling those two wall prefabs from.
Does this make sense now?
Corridor Wall I
Room Wall I
etc.
In either case, I have found the problem. By switching the setting "Use Directional Floors" to off, the wall segments option has appeared! This must be a bug, as the using directional floors setting shouldn't hide an option to change the walls. Toggle it at your end and you'll see what I mean.
Sorry for the misunderstanding.