0
Fixed
Entrance and/or exit outside of map when generating with XY or YZ orientation?
Occasionally, the entrance and/or exit will be placed outside of the map (where they player should not be going) if I use XY or YZ orientation for map generation. I have confirmed this using the StandardMapPrefab to ensure it is not the fault of my own resources.
Customer support service by UserEcho
thank you for the report. This bug has been confirmed and will be fixed in the next release.
After experimenting some more it seems this is because my object is not being destroyed and it is spawning using the location of the nav points. If I just watch the character after it hits an exit I notice it will try to walk all the way back to the starting point where it should be. lol Seems to be an error on my end.
Thanks for this product. It's very fun to use.