0
Fixed

Entrance and/or exit outside of map when generating with XY or YZ orientation?

Anonymous 5 years ago • updated by Sean Liska 4 years ago 5
Occasionally, the entrance and/or exit will be placed outside of the map (where they player should not be going) if I use XY or YZ orientation for map generation. I have confirmed this using the StandardMapPrefab to ensure it is not the fault of my own resources.
Under review
Hello,

thank you for the report. This bug has been confirmed and will be fixed in the next release.
We have fixed the problem in the upcoming version of Daedalus.
+1
I'm noticing a similar issue where the start position is not spawning correctly with the position of the character. Sometimes with sparseness up this can lead to the character being stuck in walls or in an open space.

After experimenting some more it seems this is because my object is not being destroyed and it is spawning using the location of the nav points. If I just watch the character after it hits an exit I notice it will try to walk all the way back to the starting point where it should be. lol Seems to be an error on my end.

Thanks for this product. It's very fun to use.