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Size of dungeon

Anonymous 5 years ago • updated by Daedalus 4 years ago 4
How do I make a dungeon bigger? I tried to scale the sizes of the individual prefabs but they just overlapped each other in the generated dungeon. Is there a proper way to make a dungeon bigger? Thank you
There are two parameters, Map Width and Map Length, which set the dungeon size. If you need to have a bigger maps, you can change the MAX_SIZE value in the GeneratorBehaviour.cs script.

I meant make the size of each tile bigger to make the dungeon bigger overall without changing the absolute number of tiles.

Imagine a 10 x 10 dungeon where each tile is as big as an office cubicle. I want to make it into a 10 x 10 dungeon where each tile is as big as a house. Hope that makes sense. Thanks!
You can use any size for the tiles, as long as they're all square. Just make sure that the first object in the hierarchy of the tile prefab has a MeshFilter, because Daedalus will use that to acquire the tile size.