This is such a useful tool. Was just wondering, is there a way we can adapt prefab assets ( e.g. the excellent "Shanty Town" walls & doors on the Asset Store ) for position & rotation before passing them to the Daedalus generator? There are some spiffy walls on there, but if the default rotation isn't what Daedalus wants, it doesn't seem to matter what transforms I add to the prefab, Daedalus will draw it at the same angle ( i.e. 90 degrees out of whack ).
Customer support service by UserEcho