First: I love Daedalus, it´s a great asset!
I created a 2d dungeon with directional tiles and wanted to place sprites on the corner tiles by making the sprites children of the prefab tiles (which are U- and L-type tiles). Problem: The tiles are rotated by the generator depending on their direction, so the sprites attached to them get rotated, too. And that mustn´t happen, because my sprites have to always point at the same direction. Without directional tiles there´s no rotation, but then I wouldn´t know whether a tile is a corner or not (there´s only type "corridorfloor").
Is there a way to prevent rotation of directional tiles? Or is it somehow possible to mark non-directional tiles as corners, if they are corners?
I hope my explanation is understandable :-) I just don´t want a sprite attached as child to a 2d directional tile get rotated with the tile....
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