I love your product! It's working great for my game!
I'm currently working on a 3D sci-fi roguelike game with your 3D sci-fi assets, each level being created according to a stored random seed number.
I was wondering if it is possible to create and display a simple, yet accurate, 2D minimap of each randomly-generated 3D-level by using the same random seed number for both?
Or, is there any other way to do this with Daedalus (but WITHOUT the use of another camera or RenderTexture)?
Thank you for your time,
Customer support service by UserEcho