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Nods...Question...does your cells function in a grid base, and the size of a tile...If that is true then I could multiply the cell location by the tile size to get the corner I am looking for?
Ok I understand how to use the GetObjectsType....My prefab is a whole room in itself, I can capture the rooms cell so I know the cell location the room is generated. I am just trying to figure out how to translate that (i believe it is the left corner of the room) to a world postion.