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Feature suggestion: Minimum distance between entrance and exit.

Anonymous 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 4
Currently, the entrance and exit can spawn in the same room, or relatively near each other.  

This doesn't make for a very good maze, as the player could open the first door out of the area they start in, and the exit could be in the very next room.  Buzzkill!

I would like to propose that either:

1. Exits should try to be as far away from the entrance as they can (good, but not very configurable)

2. Or that the generator could have a minimum distance field that you can set through the inspector, and the entrances and exits have to be at least that far apart.

What do you guys think?
W trakcie analizy
Hello,

yes, we are thinking of ways to enhance this aspect. Currently, this is done by taking a random starting place and the farthest point from it as the exit using a heuristic, which doesn't however always work. 

I think we'll make the entrance-exit part a post-processing phase (think of an add-on to the interpreter), so that we can safely implement methods such as dungeon-traversing and so on.

I like your second suggestion, I'll try to enforce that configuration aspect too.

Thank you for your suggestions!