0
Under review

i think SelectionObjectType.Walkable is wrong at 2d

ransuz 2 years ago • updated 2 years ago 2

when use this

it include floor tile of wall position

i was used this method for spawn monster by random position in walkable tile

but in this version monster spawn on wall til

+1
Under review

Are you using the Fill With Floor options? Because that will spawn both walls AND floors (beneath walls). It's meant to be used for something like destructible environments, where you can destroy walls and still have floor tiles generated underneath.

omg, it really work!

thank you so much :) i was too folly

wow. this plugin is really professional, i didn't think about that feature(destructible environments)

and thank you for fast answer.