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i think SelectionObjectType.Walkable is wrong at 2d
when use this
it include floor tile of wall position
i was used this method for spawn monster by random position in walkable tile
but in this version monster spawn on wall til
Сервис поддержки клиентов работает на платформе UserEcho
Are you using the Fill With Floor options? Because that will spawn both walls AND floors (beneath walls). It's meant to be used for something like destructible environments, where you can destroy walls and still have floor tiles generated underneath.
omg, it really work!
thank you so much :) i was too folly
wow. this plugin is really professional, i didn't think about that feature(destructible environments)
and thank you for fast answer.