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Too many doors
How do I minimize the number of doors in a room? The documentation mentions a "door density" option but I don't see where that option is. Some of my rooms literally have a door on every single wall. I would like each room to have 1 or 2 door max. Thanks!
Kundesupport af UserEcho
Please add a condition that each room MUST have at least one door. Thank you so much.
1. 10 x 10 map
2. 4 rooms min 4 rooms max (always have 4 rooms)
3. Each room range in size from 2 x 8 on both sides
So in an example generation, I could potentially have one room that is 8 x 8, and one room that is 2 x 8, one room that is 2 x 3, one room that is 2 x 2, and the rest hallways. In other words, a very roomy cavernous dungeon.
The next generation could produce four rooms that are all 2 x 2, with a bunch of hallways filling up the rest. So a very snaking, maze-like dungeon.
This type of setup seems to produce a room with no doors once in a while. I think it would be good if there is always a check on each room so that it always gets a door no matter what the situation is.
Has this issue been addressed, so that a room will have 1 or maybe 2 doors at most?
(I'm talking about the image that says "RUNTIME GENERATION Fast Runtime Generation! Give your players a different gaming experience any time they press play!")