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If you look at the final example image on your Unity Asset Store page, I notice that almost every interior wall in each of the rooms has a door on it. One room looks like it has 9 doors.

Has this issue been addressed, so that a room will have 1 or maybe 2 doors at most?

(I'm talking about the image that says "RUNTIME GENERATION Fast Runtime Generation! Give your players a different gaming experience any time they press play!")
Darn it. Was waiting five months for this. Could you list the step-by-step procedure to get a single door appearing on the ground floor somewhere near the middle of a wall and guaranteed to lead to a room or hallway (and not a rock or unused part of the map)? 
Five months ago, you said you would add this feature in the next version. Has this been implemented in version 1.07? 


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