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Can anyone help me?
Thanks for the speedy reply!
However, will this method work well if my game's levels use 3D StandardMaps and not TileMaps?
Looking at the reference information for class VirtualMap, it appears that everything works with a grid of "Cells".
How will the floors/doors/walls/columns/etc. be placed into this grid of cells (a VirtualMap) when using a 3D StandardMap, if they aren't all the same size and some of them overlap?
Or do I misunderstand?
Служба підтримки клієнтів працює на UserEcho
Well, how does one determine where the walls and doors are? Does the Virtual Map include this information?