Daedalus is a random maze and dungeon generator add-on for Unity3D. Its purpose is to give game developers a different and quick way of creating game levels, adding a little bit of randomness to them.
No similar topics found.

0
Fixed
Why are room door prefabs being set to "static"?
For some reason the generator is setting my door prefabs to "static" - this is causing my door controller script to not work.
It is the same when using the Sci-Fi template, none of the door prefabs used for rooms are working as they are static, leaving my player to simply pass through them.
It is the same when using the Sci-Fi template, none of the door prefabs used for rooms are working as they are static, leaving my player to simply pass through them.

0
Answered
Is there a way to scale the entire dungeon at runtime?
Is there a way to scale the entire dungeon at runtime? To quickly make the entire dungeon bigger or smaller with one setting. Thanks!

0
Under review
Spawn monsters
I would like the ability to automatically spawn monsters in random rooms without any coding or scripting required. Thank you!

0
Under review
NavMesh Generation
Anyone know of a way to generate a NavMesh one the dungeon is completed? this might be a limit of unity to generate NavMesh at runtime. Would be a great additional option if one could figure it out.

0
Answered
Compatible with PlyGame?
Looking for a random generator to combine with PlyGame, but I need the levels to be generated randomly upon every scene load, just like any proper rogue-like.
Can I stop my search and go straight to the store with this one?
Can I stop my search and go straight to the store with this one?

0
Under review
Are you planning more algoritms?
There are some other libraries out such as ProD which provides lots more algorithms for generation, so was wondering if there was any ideas to add any more algorithms etc?

0
Answered
does daedalus work in game?
can the program be triggered in game? like when they start the game there would be randomly generated rooms each time they play.
thank you
thank you

0
Аяқталған
Possible to create map in the shape of polygons, not only rectangular.
I have another asset called Buildr that can generate buildings of various shapes. I would like to use Daedalus to generate the interior for those buildings, only thing is that those buildings are not only rectangular.

0
Answered
Player falls through floor
Hi,
I'm successfully generating a random dungeon (which is awesome by the way), but when I add a player and use the standard 1st person controller, the player always falls through the floor. I've tried adding mesh colliders but with no luck.
Where am I going wrong?
Thanks in advance :)
I'm successfully generating a random dungeon (which is awesome by the way), but when I add a player and use the standard 1st person controller, the player always falls through the floor. I've tried adding mesh colliders but with no luck.
Where am I going wrong?
Thanks in advance :)
Customer support service by UserEcho