Daedalus is a random maze and dungeon generator add-on for Unity3D. Its purpose is to give game developers a different and quick way of creating game levels, adding a little bit of randomness to them.
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Fixed

Why are room door prefabs being set to "static"?

Jamie White vor 10 Jahren aktualisiert vor 10 Jahren 8
For some reason the generator is setting my door prefabs to "static" - this is causing my door controller script to not work.

It is the same when using the Sci-Fi template, none of the door prefabs used for rooms are working as they are static, leaving my player to simply pass through them.
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Beantwortet

Is there a way to scale the entire dungeon at runtime?

Anonym vor 10 Jahren aktualisiert von Daedalus vor 10 Jahren 2
Is there a way to scale the entire dungeon at runtime? To quickly make the entire dungeon bigger or smaller with one setting. Thanks!
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Wird überprüft

Spawn monsters

Anonym vor 10 Jahren aktualisiert von SphericalCowGames vor 9 Jahren 4
I would like the ability to automatically spawn monsters in random rooms without any coding or scripting required. Thank you! 
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Wird überprüft

NavMesh Generation

Alien vor 10 Jahren aktualisiert von Daedalus vor 10 Jahren 1
Anyone know of a way to generate a NavMesh one the dungeon is completed?  this might be a limit of unity to generate NavMesh at runtime.  Would be a great additional option if one could figure it out.
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Beantwortet

Compatible with PlyGame?

Alessandro Mochi (Insane Chef) vor 10 Jahren aktualisiert von Daedalus vor 10 Jahren 2
Looking for a random generator to combine with PlyGame, but I need the levels to be generated randomly upon every scene load, just like any proper rogue-like.

Can I stop my search and go straight to the store with this one?
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Wird überprüft

Are you planning more algoritms?

Anonym vor 9 Jahren aktualisiert von Lee Prosser vor 9 Jahren 2
There are some other libraries out such as ProD which provides lots more algorithms for generation, so was wondering if there was any ideas to add any more algorithms etc?
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Beantwortet

does daedalus work in game?

Anonym vor 10 Jahren aktualisiert von Daedalus vor 10 Jahren 2
can the program be triggered in game? like when they start the game there would be randomly generated rooms each time they play. 

thank you
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Fertiggestellt

Possible to create map in the shape of polygons, not only rectangular.

Anonym vor 10 Jahren aktualisiert von Daedalus vor 10 Jahren 2
I have another asset called Buildr that can generate buildings of various shapes.  I would like to use Daedalus to generate the interior for those buildings, only thing is that those buildings are not only rectangular.  
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Beantwortet

Player falls through floor

Anonym vor 9 Jahren aktualisiert von Daedalus vor 9 Jahren 5
Hi,

I'm successfully generating a random dungeon (which is awesome by the way), but when I add a player and use the standard 1st person controller, the player always falls through the floor. I've tried adding mesh colliders but with no luck.

Where am I going wrong?

Thanks in advance :)
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Beantwortet

Loops

Anonym vor 10 Jahren aktualisiert von Daedalus vor 10 Jahren 3
Hi do you support loops so there are multple paths through the dungeon rather then just a single path? If so is this amount adjustable