Daedalus is a random maze and dungeon generator add-on for Unity3D. Its purpose is to give game developers a different and quick way of creating game levels, adding a little bit of randomness to them.
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Naprawione

Why are room door prefabs being set to "static"?

Jamie White 10 lat temu zaktualizowano 10 lat temu 8
For some reason the generator is setting my door prefabs to "static" - this is causing my door controller script to not work.

It is the same when using the Sci-Fi template, none of the door prefabs used for rooms are working as they are static, leaving my player to simply pass through them.
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Z odpowiedzią

Is there a way to scale the entire dungeon at runtime?

Anonim 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 2
Is there a way to scale the entire dungeon at runtime? To quickly make the entire dungeon bigger or smaller with one setting. Thanks!
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W trakcie analizy

Spawn monsters

Anonim 10 lat temu Ostatnio zmodyfikowane przez SphericalCowGames 9 lat temu 4
I would like the ability to automatically spawn monsters in random rooms without any coding or scripting required. Thank you! 
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W trakcie analizy

NavMesh Generation

Alien 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 1
Anyone know of a way to generate a NavMesh one the dungeon is completed?  this might be a limit of unity to generate NavMesh at runtime.  Would be a great additional option if one could figure it out.
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Z odpowiedzią

Compatible with PlyGame?

Alessandro Mochi (Insane Chef) 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 2
Looking for a random generator to combine with PlyGame, but I need the levels to be generated randomly upon every scene load, just like any proper rogue-like.

Can I stop my search and go straight to the store with this one?
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W trakcie analizy

Are you planning more algoritms?

Anonim 9 lat temu Ostatnio zmodyfikowane przez Lee Prosser 9 lat temu 2
There are some other libraries out such as ProD which provides lots more algorithms for generation, so was wondering if there was any ideas to add any more algorithms etc?
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Z odpowiedzią

does daedalus work in game?

Anonim 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 2
can the program be triggered in game? like when they start the game there would be randomly generated rooms each time they play. 

thank you
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Ukończony

Possible to create map in the shape of polygons, not only rectangular.

Anonim 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 2
I have another asset called Buildr that can generate buildings of various shapes.  I would like to use Daedalus to generate the interior for those buildings, only thing is that those buildings are not only rectangular.  
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Z odpowiedzią

Player falls through floor

Anonim 9 lat temu Ostatnio zmodyfikowane przez Daedalus 9 lat temu 5
Hi,

I'm successfully generating a random dungeon (which is awesome by the way), but when I add a player and use the standard 1st person controller, the player always falls through the floor. I've tried adding mesh colliders but with no luck.

Where am I going wrong?

Thanks in advance :)
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Z odpowiedzią

Loops

Anonim 10 lat temu Ostatnio zmodyfikowane przez Daedalus 10 lat temu 3
Hi do you support loops so there are multple paths through the dungeon rather then just a single path? If so is this amount adjustable