Daedalus is a random maze and dungeon generator add-on for Unity3D. Its purpose is to give game developers a different and quick way of creating game levels, adding a little bit of randomness to them.
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À l'étude

Does daedalus support 2D directional walls?

Jamie White il y a 10 ans mis à jour par Daedalus il y a 10 ans 3
I was wondering if the level generation system can generate 2D directional walls, like in this game? It gives the illusion of a 3d game using sprites.

Many thanks.
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Corrigé

Entrance and/or exit outside of map when generating with XY or YZ orientation?

Anonyme il y a 10 ans mis à jour par Sean Liska il y a 9 ans 5
Occasionally, the entrance and/or exit will be placed outside of the map (where they player should not be going) if I use XY or YZ orientation for map generation. I have confirmed this using the StandardMapPrefab to ensure it is not the fault of my own resources.
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Résolu

Cannot change the wall variations - Unity 4.6 Pro Beta

Anonyme il y a 10 ans mis à jour par Daedalus il y a 10 ans 9
I am using the Sci-Fi map generator as a template and am one-by-one replacing each asset. However, I cannot see a parameter to add my wall variations - am I doing something wrong? No matter what I do I keep getting just the two Sci-Fi types being generated everytime.
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Résolu

Is there a way to save a runtime generated dungeon?

Anonyme il y a 9 ans mis à jour par Daedalus il y a 9 ans 2
Hi, I was wondering if there is a way to save dungeons generated at run-time. I would like my players to have the ability to revisit Dungeons during the coarse of their game, and only have new ones generated if it is their first time entering that area.
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À l'étude

Isometric-2D

Anonyme il y a 9 ans mis à jour par Daedalus il y a 9 ans 1
Are there any plans to adding Isometic 2d Dungeon Generation, or if it is there how can I achieve it
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Résolu

Is there a limit on the maximum dungeon size of 16?

bufo il y a 10 ans mis à jour il y a 10 ans 3
I downloaded the new update yesterday and there seems to be a limit of 16 for the map size in either direction.

Is this intended?

Is there a way I can go back to making bigger maps?

Thanks
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Terminé

Bug for WIndows Phone compilation

Anonyme il y a 10 ans mis à jour par Daedalus il y a 10 ans 6
When compiling for Windows Phone the project gets an error when your dungeon generator system has been added. Works well for other platforms than Windows Store or Windows Phone.
The error message is:

Error building Player: Exception: Error: type `System.Runtime.Serialization.ISerializable` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at SerializableDictionary`2.
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: method `System.Int32 System.Runtime.Serialization.SerializationInfo::GetInt32(System.String)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: method `System.Object System.Runtime.Serialization.SerializationInfo::GetValue(System.String,System.Type)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.ISerializable` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: method `System.Void System.Runtime.Serialization.ISerializable::GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: method `System.Void System.Runtime.Serialization.SerializationInfo::AddValue(System.String,System.Int32)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: type `System.Runtime.Serialization.SerializationInfo` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).
Error: method `System.Void System.Runtime.Serialization.SerializationInfo::AddValue(System.String,System.Object,System.Type)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void SerializableDictionary`2::System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext).


Please help because I bought this stuff for Windows Phone development in the first place :(
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À l'étude

Find the world position for a room left corner

Anonyme il y a 9 ans mis à jour par Daedalus il y a 9 ans 7
I am working on a code that will spawn in designed rooms to fill the empty rooms. Is there a way to figure out how to calculate the world position of the room cell
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Résolu

Mobile friendly?

Anonyme il y a 10 ans mis à jour par Daedalus il y a 10 ans 2
Does this dungeon generator perform well on mobile devices when generating random dungeons at runtime? Thank you
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Anyone tried the Tile-a-dungeon art assets with Daedalus? ( e.g. TAD Sewer Kit )

Anonyme il y a 9 ans 0
 Has anyone tried these, if so do they need adjustment to work as Daedalus assets?