Daedalus
Kennis database
NL
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Inloggen / Aanmelden
NL
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Inloggen / Aanmelden
Daedalus - Questions&Answers
Vragen
0
Beantwoord
Loops
Anoniem
11 jaar geleden
•
bijgewerkt door
Daedalus
10 jaar geleden
•
3
Hi do you support loops so there are multple paths through the dungeon rather then just a single path? If so is this amount adjustable
Stem
0
0
Ongedaan maken
Volgen
Reacties
3
Oudste eerst
Nieuwste eerst
Oudste eerst
0
Daedalus
11 jaar geleden
The path is one, but it turns and twists on itself, so it does creates dead-ends, crosses, etc.
Antwoorden
|
0
Daedalus
11 jaar geleden
Please also notice that the "Open Dead End" modifier controls how much the path is going to loop.
A value of 0 will produce a single path, full of dead ends.
A value of 100 will produce a looping path, with no dead ends.
Refer to this image for an example:
http://www.lucianoiurino.it/main/wp-content/uploads/2013/10/Daedalus_OpenDeadEnds.jpg
Michele
Antwoorden
|
0
Beantwoord
Daedalus
10 jaar geleden
Antwoorden
|
Customer support service
by UserEcho
Delen
Onderwerpstatistieken
0
Stemmen
3
Reacties
1
Volgers
3.582
Weergaven
A value of 0 will produce a single path, full of dead ends.
A value of 100 will produce a looping path, with no dead ends.
Refer to this image for an example:http://www.lucianoiurino.it/main/wp-content/uploads/2013/10/Daedalus_OpenDeadEnds.jpg
Michele