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I guess we could write an example script and include it within the package, but I'm pretty sure that you will already find dozens of examples for such a script on Unity Forums and Unity Answers.
We're fixing a bug another user pointed out, then it should be ready for the AssetStore review.
Don't give up on Daedalus! We're having a look at this issue and will keep you updated.
The new version is taking a little bit longer, so here's a quick fix that should make Daedalus work with Unity 4.5: GenericChoiceDrawer.cs
Hi, we did not test Daedalus with 4.5 yet, since it's been out for a few days. Anyways, a new version is in the works and it will work with 4.5.