Your comments

Version 1.0.7 (which was submitted yesterday to the AssetStore) has directional walls and columns, check it out and let us know if that works for you.
The new version is ready, but we're finishing some graphics to show a couple of new features, like this one:



The new Fake3D map.
Hello,

fortunately, this seems to have been fixed in the latest verison of Unity (4.5.2). :)

Michele
Hi,

you can generate random dungeons upon every scene loading, but we never tested Daedalus with PlyGame. I can't see a reason for them not to work together, though.
Hi,

1. Daedalus is grid-based so yes, basically all the cells must be of the same size. We are also implementing another way of generating dungeons, using full pre-made rooms and corridor pieces. Stay tuned for it!

2. We will also implement new features for objects placement and decorations, but don't hold your breath, it will require some development and testing time.

Thanks for your interest in Daedalus!
Hello,

We have been looking into this issue, and it seems the problem likes in Unity 4.5, which seems to corrupt files when using custom draw inspectors. Please refer to this thread on the Unity forum: http://forum.unity3d.com/threads/after-upgrading-to-unity-4-5-windows-build-hangs-with-no-error.254029/

Unfortunately, there is nothing we can do about it, as the problem arises while using standard Unity code.
We have reported this to Unity devs, and we hope they'll fix this issue for 4.6. In the meantime, we suggest you either switch to Unity 4.3 or that you build your game for Webplayer, for testing, since that doesn't have problems.

Thank you for the report and let us know what you think.

Michele